using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

namespace YouYou
{
    //[CustomEditor(typeof(YouYouImage))]
    //public class YouYouImageInspector : UnityEditor.UI.ImageEditor
    //{
    //    private SerializedProperty m_Localization;

    //    protected override void OnEnable()
    //    {
    //        base.OnEnable();
    //        m_Localization = serializedObject.FindProperty("m_Localization");
    //    }

    //    public override void OnInspectorGUI()
    //    {
    //        base.OnInspectorGUI();

    //        serializedObject.Update();
    //        EditorGUILayout.PropertyField(m_Localization);
    //        serializedObject.ApplyModifiedProperties();
    //    }
    //}
}